![]() Thats because I didn’t actually try the white stone, I just missed the fix. (Initially I had an entry here that stated the error was still present. If the hitboxes of two enemies overlap, then the attacks may hit the one in the background. For these, a Priest swings its staff and a mine that is the color of the staffs head will appear on all enemies within the Priests range. Same as the Explosion Whip 2, but will explode as a ring instead of as ovals. Most staves use a direct attack which instantly hits multiple enemies and cannot miss. This structure makes collecting the Clear Bonus in Cave 2 extremely difficult. I’ve tried three teams so far 2 magicians a priest and a boxer, 2 snipers and 2 whippers, and just recently I decided to see what I could do with all angels. The upper section serves as a connection between Cave 1 and Cave 3, while the lower section is only enterable through cave 3. Not sure what that’s about but I was gonna ask for tips. Releases 3+ far higher-powered pellets onto the enemies. Stick Ranger 2 Yo I tried to post on here asking for help but it said only trusted members could post. If the Whipper has a lot of bullets (high DEX), the pellets spread out and can fly across the entire screen. So I’m not sure, where or why the bug was introduced In ver8.4, this weapon was called 'Stone Fureiru', where 'Fureiru' actually means 'Flail' in Japanese. And in the big Angel update, the compo code didn’t change either. The only weired thing, “None” had the compo ID 1 since ever. Thats why when you added one compo item, you could place a white stone in the second slot, because the other slot didn’t already contain the same type. I know some tips and tricks on stick ranger 2 AMA. And since you are not allowed to have the same compo type twice, for the first slot, the second already contained a “type 1” compo item, for the second slot the first slot already had the “type 1” item. ![]() The reason was, the compo item “None” had the same compo ID as the white stone (1). Now all colors (for weapons, enemies are still unchanged – and probably will stay that way) are converted to the new scheme. The color problem with the Spirits also has been fixed. It was a missing brace error, so in pseudocode it looked like: if(nothingHappening) Thats pretty useless and I only caught it because it was fixed in this version. They improve the basic stats of a character. Interestingly something I didn’t catch on ver9.2, when the Angels were in water, they could swim upwards and attack at the same time. Stones are the most basic type of compo items in Stick Ranger. The Angel range problem has been fixed, that means Angels can attack normally in water now. The charge ring looks kinda awesome, and at 5% drop rate from a boss thats 5 times on stage, its quite easy to get. Since there are a wide variety of powders, please make scientific experiments and art works and play. There’s not much to say about this update. Game overview : Remake program of 'Powder Game' and introduced more realistic physical calculation.
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